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Medium-term challenges
> Making a plan
> Mousetrap
> Endangered treasure
> Golf ball wall
> Tightrope walker


> Making a plan
This medium-term challenge is taken from the Creative Challenge guide entitled Relevez le défi, published by the Conseil de développement du loisir scientifique (CDLS)
All high school students
Key words: Aerodynamics
Space:
Planning and construction: Indoors
Test flight: Outdoors
Minimum participants: 2



Your mission
Architecture is fascinating. But how easy is it to draw up a plan? Is it easier to work with a plan that was developed by someone else? It’s all a matter of precision and clarity.

This challenge has no mission; it is up to you to create one.
 



The challenge
You have 30 minutes to draw up a clear plan and hand it over to an opposing team. This team will, in turn, provide you with a plan. Then you have 30 minutes to build the object, using only the materials specified in the plan!

In this challenge, the object is a plane, no larger than 20 cm x 20 cm x 20 cm which, when thrown, will travel a distance of 3 m in a straight line.

You can exchange plans for a number of projects (e.g. houses, bridges, towers). It’s up to you to choose.



Materials
Cardboard
Tape
Newspaper
Modelling clay
10 wooden skewers

Note that the same materials must be used in the plan and to build the plane.


A few rules
There are several ways to approach this type of challenge. We will suggest one way in order to better illustrate how it works.

Specify the dimensions and the materials to be used at the outset, in this case a plane. We strongly suggest establishing a time limit for drawing up the plan of the model to be built.
Visualize and draw up a plan of a plane on paper. Given the time constraints, you are not required to draw the plan to scale. The aim is to be able to draw up a clear plan.
Once the 30 minutes are up, exchange plans and build a plane according to the plan that you have been given.
Exchanging plans is what makes this challenge a guaranteed success.
Proceed methodically by reading the plan, discussing it with others and building the plane according to the plan. You must follow instructions as closely as possible. Construction time: 30 minutes.



Test flight
A member of each team must fly their plane and the distance traveled is then measured.
Once every team has had at least one test flight, you can make improvements to your plane.
Determine what knowledge you have acquired.
The aim is not to declare a winner, but to acquire knowledge through a fun activity.



The science behind the challenge
This activity explores aerodynamics. But in addition to providing you with scientific knowledge, this exercise involves communication, imagination and teamwork. By drawing up and carrying out a plan, you will be able to assess your knowledge about a given topic.



Want to know more?
Do a library or on-line search using the key words at the beginning of this challenge.


Click on the icon to access the printable PDF format version.*
Click on the icon to send a message to a friend.






> Mousetrap
This medium-term challenge is taken from the Creative Challenge guide entitled Relevez le défi, published by the Conseil de développement du loisir scientifique (CDLS)
Primarily intended for Secondary IV and V
Key words: Potential energy, kinetic energy, energy transfer
Space: Large area, such as a corridor, to set up racing lanes



Your mission
Like in the movie “Honey, I shrunk the kids!”, you find yourself reduced to the size of a mouse. Thinking that there are mice in the house, your father sets several mousetraps. Outsmart him by using the traps to leave the house.


The challenge
You must build a rolling vehicle that is propelled using the energy from the spring of a mousetrap. The vehicle must travel the longest distance possible in a straight line.



Materials
Mousetraps (no other type of trap is allowed, e.g. rat trap)
1 tape measure
Coloured tape
Cardboard (if you want to set up several racing lanes)
1 stopwatch (optional)
No electric motors, elastic bands, chemical reactions, magnets, use of gravity or balloons are allowed



A few rules
You must build the vehicle from scratch.
There are no specified dimensions for the vehicles.
The spring from the mousetrap is the only device that can be used to propel the vehicle.
Use the mousetrap as a launch ramp to propel the vehicle. The mousetrap can remain attached to the vehicle.
Once propelled by the mousetrap, the vehicle must roll on the ground and not fly through the air.
Your vehicle must roll on a flat surface (e.g. ceramic, tile, cement or hardwood floor).



The test
Use the tape to create a starting line.
The area behind the starting line must be large enough to accommodate the vehicle and at least two participants.
If you set up several racing lanes, simply use strong cardboard folded in triangles to separate them.
You have only one try to make your car go.
You have three minutes to place your vehicle in the racing lane.
Once the spring has been released, you can no longer intervene.
The vehicle that travels the longest distance will be declared the winner.
In the event of a tie, the vehicle that travels the longest distance in the shortest time will be declared the winner
You can also take the vehicles’ stability into account. In that case, the vehicle that travels the longest distance in a straight line can be considered the winner, as opposed to another vehicle that travels the same distance, but in a crooked line.
You can then make changes to your vehicles.



The science behind the challenge
What makes this challenge so interesting is that its simple. It also applies the concept of energy transfer, which is not explored much in the other challenges.



Want to know more?
Do a library or on-line search using the key words at the beginning of this challenge.


Click on the icon to access the printable PDF format version.*
Click on the icon to send a message to a friend.






> Endangered treasures
This medium-term challenge is taken from the Creative Challenge guide entitled Relevez le défi, published by the Conseil de développement du loisir scientifique (CDLS)
All high school students
Key words: Mechanisms, automation, robotics
Space: Large room or outdoors


Your mission
The villagers thought their treasure was safe. They had built a hiding place at the centre of the village to house their most prized possessions: fine silks, jewels, perfume and jars of herbs from faraway lands. They had dug a deep trench all around it, thinking that nobody could get in.
But a traitor uncovered the secret hiding place. One night, vandals managed to fill the trench with burning coal, endangering the valuables. How can the villagers save their treasures while the village is being attacked from all around. Can you help?


The challenge
You must build a mechanical device that can be operated within a height of 3 m and that is able to grasp within a 3-minute period as many items as possible located in an enclosed area, 1 m from the device. You will earn points for each item collected. Points vary according to the difficulty of grasping each item.


Materials
Wide tape, preferably coloured
1 stopwatch accurate to 0.01 second
1 table to record results
2 1-m poles
1 metal or wooden bar to connect the 2 poles (3 m of cord can also be used)
20 items of various masses, textures and sizes


A few rules
The mechanical device must:
Be built entirely by participants.
Use a 9-V battery only, if necessary.
Be able to grasp one or more items and carry them over to Zone A fully intact.
Be able to be modified while in operation, taking the maximum time allocated into account.
You must operate your mechanical device in Zone A and try to pick up items located in Zone C.
Zones A and C are the same size - 2 m x 3 m.
Ensure that the device does not exceed the 3-m width.
Ensure that the device and its operator remain within the 2-m limits of Zone A. The device must not extend beyond the 2-m limits of Zone C.
In other words, you must operate the device within a 3-m x 5-m area, bearing in mind that Zone B is off limits.
Zone B, which measures 1 m x 3 m, is off limits. Any items that are dropped into this zone will be disqualified.
A wall that is 1 m tall and 3 m wide will be erected between Zones B and C. The wall is hollow in the middle, has one pole at either end and a rod across the top.
The items you choose should have different masses (up to 1 kg), as well as various shapes and textures.
Obviously, you can decide on the number and type of objects to place in Zone C. If you take on the challenge with friends, we strongly suggest that you put tape on the ground to indicate the type and location of the objects in order to be fair to all.



Sample items and corresponding points
Plastic cup: 50 points
Stuffed animal: 10 points
Balloon: 500 points
Aluminum can: 100 points
Plastic-coated paper clip: 100 points
Tennis ball: 250 points
Water-filled balloon: 400 points
1-kg box of salt: 500 points
T-shirt: 200 points
Dish containing a freezer gel pack: 350 points
Glass marble measuring 30 mm in diameter: 200 points
Pencil with an eraser at one end: 75 points
30-cm x 4-cm plastic ruler: 5 points


The test
Take 15 minutes to examine the items to be picked up.
You have three minutes to pick up as many items as you possibly can.
Your device can be modified while in operation, taking the time limit into account.
Only one person should operate the device in Zone A with both feet on the ground.
Make sure your arms do not extend beyond the limits of the zones while operating your device.
Saty in Zone A only while operating the device, even if your position varies.
All items that go beyond Zone C or that are dropped into Zone B will be removed from the competition.
Any item held by the device at the 3-minute limit may be delivered to Zone A and be counted, provided it has not been damaged. If the device holds no items at the end of the three minutes, you must stop immediately.
Once the time is up, add up the number of items and calculate the corresponding points.
In the event of a tie between two players, the number of items collected could be counted.
If there is still a tie, choose other items or opt for a final 1-minute round.



The science behind the challenge
Given the number of possible solutions, this challenge requires imagination rather than scientific knowledge.
Since this challenge can involve an electrical system powered by a 9-V battery, it can lead to a robotics project.



Want to know more?
Do a library or on-line search using the key words at the beginning of this challenge.


Click on the icon to access the printable PDF format version.*
Click on the icon to send a message to a friend.






> Golf ball wall
This medium-term challenge is taken from the Creative Challenge guide entitled Relevez le défi, published by the Conseil de développement du loisir scientifique (CDLS)
All high school students
Key words: Mechanical energy, force and motion
Space: Large area such as basement or corridor


Your mission
Your uncle is forever talking about his remarkable golfing abilities. You decide to really show him by inventing a device that will guarantee a hole-in-one every time.


The challenge
You must build a device that can project a golf ball weighing an average of 45.5 g ± 0.5 g from a starting table to a target table. As it travels from one table to the other, the ball will have to pass through three hoops, as illustrated below.
You can use a hollow plastic ball equal to the size of a golf ball. A hollow ball won't damage anything if you should involuntarily hit a target other than the one you were aiming for.


Materials
2 identical tables measuring 1 m x 1 m x 76 cm high. If this size unavailable, use 2 other identical tables.
3 hoops measuring 30 cm in diameter
Coloured tape
1 tape measure
5 kg of sand
String to suspend the hoops
1 wooden dowel or metal rod 1.5 m long
1 golf ball or hollow plastic ball the size of a golf ball found in children's golf kits
Materials of your choice to build a mechanically-operated device (this excludes chemical and electrical systems)



A few rules
Device
Build the device of your choice. It must, however, operate mechanically.
You cannot transport the ball yourself from one table to the other.
You can activate the launching mechanism manually, provided this operation takes no more than 5 seconds.
The tables cannot be moved. No fixed structure connecting the two tables can be installed to transport or project the ball. If a structure connecting the two tables is used, it must move with the mechanical system away from the starting table.
The system must be placed on the table and cannot extend beyond it.

Hoops
The hoops measure 30 cm in diameter.
Place them 60 cm apart and suspend them from strings between the two tables.
The distance of the hoops from the starting table is: 1.2 m, 1.8 m and 2.4 m respectively.
The height of the hoops from the top of the table is: first hoop - 1.3. m; second hoop - 1.5 m; third hoop - 1.3 m.
Depending on the space available, you can use the rod to suspend the hoops from the string.

Competition area
The distance between the two tables, from centre to centre, is 3.5 m. The tables cannot be moved.
You can start by placing the tables at a distance of 1.5 m from centre to centre and increase the distance to 2 m and 2.5 meters during each round.
Extend a line from the center of starting table to the center of the target table.
Once the tables and hoops have been installed, spread the sand on the target table. Make sure the sand is at least 2 cm thick so that the ball’s point of impact can be easily seen.
Use absorbent cotton or some other absorbent material to clearly identify the centre of the target.



The test
You have five minutes to install your device on the table.
Once the mechanism has been activated, you can no longer intervene.
Put the tables back in place after each turn.
Ideally, the ball shouldn't touch the rings after being propelled, but travel through them.
The ball’s point of impact on the target table will determine the distance travelled. Note the distance of the point of impact from the centre of the target.
The ball whose point of impact is closest to the centre of the target will be declared the winner.



The science behind the challenge

Since this activity utilizes the principle of mechanical energy, it may resemble other activities, however, the distance and type of ball used results in very different solutions. The goal of this challenge is to try to build a device that is capable of propelling an object with a certain force and great precision.


Want to know more?
Do a library or on-line search using the key words at the beginning of this challenge.


Click on the icon to access the printable PDF format version.*
Click on the icon to send a message to a friend.






> Tightrope walker
This medium-term challenge is taken from the Creative Challenge guide entitled Relevez le défi, published by the Conseil de développement du loisir scientifique (CDLS)
Secondary I and II students: assistance required
Secondary III, IV and V students: no assistance necessary
Key words: Balance, gravity
Space: Large area or corridor


Your mission
The Einstein circus is looking for an act to replace its famous tightrope walker, Gallileo. The contest is open to anyone who’s crazy about science.


The challenge
You must build a mobile 30 cm high x 30 cm wide x 10 cm deep that can balance on a nylon thread (fishing line) and descend a distance of 3 m. Since the circus has a tight budget, you can only use the specified materials to construct your mobile.


Materials
You can only use the following materials:
Film containers
Wooden skewers
Metal rods (the size of a metal hanger)
Modelling clay or blue adhesive putty
Wood glue or hot glue
A piece of polystyrene (3 cm wide x 10 cm high)
A series of weights (from 5 g to 50 g)
2- or 4-holed buttons OR film container lids
1 fishing line (20-kg resistance)
Paint to mark the starting line on the fishing line
1 stopwatch
A tape measure or a ruler to measure the mobiles
A sandbox or a bucket of water for the lion pit. The idea is to prevent the mobile from breaking if it falls.



A few rules
You can prepare for this challenge by trying to balance stationary objects. This will help you become familiar with the concept of balance.
Build your mobile.
Firmly suspend the 3-m-long fishing line at a height of 1.5 m at one end and 1 m at the other end. The fishing line must be slightly inclined (20° maximum) so that the mobile can descend and accelerate. You can attach the line to elevated chairs in order to create the incline.
Place your lion pit on the floor, at midpoint of the descent.
To stay balanced, your mobile can extend beyond the thread, either upward or downward. It must, however, respect the above-mentioned dimensions.
You can modify the buttons and the piece of polystyrene.
You can cut the wooden skewers and the metal rods to any desired length.
During its descent, your mobile must retain all its parts. The loss of any part will result in a penalty.



The test
You have five minutes to install your mobile on the fishing line.
You can detach the fishing line to install it.
As soon as the mobile begins its descent, you can no longer intervene.
You have two tries. Measure the longest distance. Time the descent. In the event of a tie, time will be taken into account.
If your mobile loses parts during its descent, the distance travelled will be measured at the point the first part was lost.

Warning: There is a lion pit at the midpoint of the descent. Any mobile that falls into the pit will not be given a second chance.



The science behind the challenge
This challenge explores the concept of gravity. What’s special about it is that the mobile, which must remain balanced, is moving. Balancing objects are usually stationary. This challenge requires you to construct a mobile that can move forward on a tightrope.


Want to know more?
Do a library or on-line search using the key words at the beginning of this challenge.

You will find a few experiments on this topic in:
Les Petits Débrouillards, 66 nouvelles expériences, Québec Science, 1988, pp 136-137.
Les Débrouillards, no. 150, January 1996. Tombera...tombera pas!



Click on the icon to access the printable PDF format version.*
Click on the icon to send a message to a friend.


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© 2002, Conseil de développement du loisir scientifique (CDLS). This document is distributed by the Conseil de développement du loisir scientifique.
For more information, visit our Web site at www.cdls.qc.ca.
The opinions expressed in this section are those of the authors and do not necessarily
reflect the opinions of Merck Frosst or its employees.