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Long-term challenges
> Solar-powered water heater
> Let the turbines spin!
> Fresh-water flask
> Airborne clown!


> Solar-powered water heater
This long-term challenge is taken from the Creative Challenge guide entitled Relevez le défi, published by the Conseil de développement du loisir scientifique (CDLS)
All high school level students
Key words: Gravity, thermodynamics, solar energy
Space: Kitchen, laundry room or outdoors



Your mission
Your father just installed a swimming pool in your backyard. You are planning terrific pool parties with friends this summer. The weather office is forecasting a cool but sunny month of June. Why not take advantage of the sun to heat the pool?  



The challenge
Using a 60-W bulb, build a water heater able to heat 1 L of water. You must also design a water circulation system, like the one used for a pool.



Materials
You can use the following materials plus an object of your choice, as long as it is not an additional heat source:

Water container and circulation system
Household aluminum foil (10 m x 30.5 cm)
1 empty 1-L soda bottle
2 m of plastic pipe (0.5 in. in diameter)
1 piece of polystyrene (20 cm x 20 cm x 5 cm thick)
Tape
Hot glue
Modelling clay
2 shoeboxes
Plastic wrap (10 m x 30.5 cm)
An object of your choice for the device

Water heater
A cone-shaped work lamp or other light source. We have chosen 60-W bulbs for the safety of participants.
A laboratory or cooking thermometers. Cooking thermometers are preferable if you create your devices at home and want to test them.
A nearby source of water or a container large enough to hold water to be heated.
A stopwatch or an accurate clock (e.g. a photography lab clock or cooking timer)

Warning: For your own safety, no source of heat other than the lamp should be used. Never use a bulb stronger than 60-W.



A few rules
Use a 1-L soda bottle to hold the water to be heated.
Allow a distance of 20 cm between the bottle and the heating system. These dimensions do not include the water heater.
Install a 60-W bulb on a cone-shaped metal desk lamp.



The test
You have five minutes to set up your device.
Place the thermometer in the water bottle.
Once the lamp has been turned on, you can no longer intervene.
Begin timing as soon as the bulb is lit.
Measure the water temperature after three minutes, than after ten minutes, then every minute until the 20 minutes are up. Depending on your assembly, you may wish to record the temperature every minute, if the water heats up quickly.
Don't forget to record the results after each reading.
When the 20 minutes are up, tabulate the results.

If you do this challenge with friends
The measurements must be taken at the same times for all participants.
If this is not possible, stagger the starting times in order to take the three measurements.
To ensure that the bulb gives off the same heat for every participant, it should be changed for each one. Provide as many new 60-W bulbs as there are participants.



How to award points
We suggest that the scores be calculated in three stages in order to recognize devices that are less effective in the long-term, but that can lead to discussions once the competition is over.

Highest temperature after three minutes: 20 points
Highest temperature after ten minutes: 30 points
Highest temperature after 20 minutes: 50 points

In each case, the second-place player will earn two points less, the third-place player will earn 4 points less and so on.
For example, the team with the second highest temperature after three minutes scores: 20 points – 2 points = 18 points. If that team has the highest temperature after 10 minutes, it scores 30 points. If that team has the third highest temperature after 20 minutes, it scores 50 points –2 points – 2 points= 46 points. Total points: 18 + 30 + 46 = 94 points

Participants with the same temperatures score the same number of points.



The science behind the challenge
This long-term challenge is interesting because there are two parameters that must be taken into account: gravity and thermodynamics. You will become familiar with water heating systems similar to those used in pools.
Use the concept of solar energy to tackle the challenge and see whether you can draw correlations between this and other fields of science.



Want to know more?
ARDLEY, Neil. How things work. London, Dorling Kindersley. (Note: The idea for this challenge was taken from the water heater illustrated on pages 58-59).
Do a library or on-line search using the key words at the beginning of this challenge.


Click on the icon to access the printable PDF format version.*
Click on the icon to send a message to a friend.






> Let the turbines spin!
This long-term challenge is taken from the Creative Challenge guide entitled Relevez le défi, published by the Conseil de développement du loisir scientifique (CDLS)
Primarily for Secondary I and II students
Key words: Dynamo, electricity, hydroelectric plants, hydraulic turbine, wind energy, clean energy
Space:  Wind plant: a room with NO water source
  Water plant: a room with a water source



Your mission
As part of its support program for developing countries, the UN is holding a contest to build small hydroelectric plants. Each one must be able to supply electricity to a village of 2000 inhabitants.  



The challenge
You must build a small hydroelectric plant able to supply power to a series of small neon lights connected to a dynamo (a machine converting mechanical energy into electrical energy). You must create a system that will activate the dynamo using either wind or water.



Materials
1 bicycle dynamo or any other system able to produce electricity. Regardless of the type of system, make sure you know the size of the rod that you will use to connect the system.
Be sure that the system operates on low voltage. If the system exceeds 12 V, the systems may not work. If you have a dynamo, make sure that it is working well and is properly lubricated.
Small coloured neon lights (available in electronics stores)
1 electric wire to connect the neon lights to the dynamo
1 plate to hold the dynamo



Additional materials for the water-powered systems
5 L of water
A single bottle to pour the water (e.g. a large vinegar bottle)
A large basin to collect the water (e.g. large garbage pail)



Additional materials for the wind-powered systems
A 3-speed household fan with 30-cm blades.



A few rules
For a water-powered plant
Your system must be no larger than 30 cm x 30 cm x 30 cm.
These dimensions do not include the dynamo, the drainage system (the 5-L bottle), the water recycling system or the rod used to connect your system to the dynamo.
You must build your system from scratch. Any machine operated parts must be taken from objects used for purposes other than producing electricity.
Your system must be able to activate a bicycle dynamo.
Always use the same bottle to pour the water.

For a wind-powered plant
Your system must be no larger than 30 cm x 30 cm x 30 cm.
These dimensions do not include the fan or the rod used to connect the system to the dynamo.
Your system will be connected to a bicycle dynamo.
You can choose the desired speed, but the fan must remain 20 cm from your system.
Decide what container you will use to collect the 5 L of water. Calculate the time it takes to pour out the water and allot the same amount of time for the use of the fan. If, for example, it takes 30 seconds to empty the water bottle, the fan will remain on for 30 seconds

Warning: Your system cannot be powered by both wind and water.



The test
Divide testing into three stages:
Stage 1: Connect two neon lights to the dynamo. If they light up = 30 points
Stage 2: Connect four neon lights to the dynamo. If they light up = 65 points
Stage 3: Connect six neon lights to the dynamo. If they light up = 100 points
To evaluate your performance, award points for every light that is lit.
You can also calculate the time that a particular light remains lit. This should be a secondary factor, since the differences are likely to be quite small.
In the event of a tie, you can always add more neon lights or other light sources after the first three stages have been completed. Add ten points for each additional light that is lit.



The science behind the challenge
This challenge is fun because it doesn’t require in-depth scientific knowledge. You can, of course, discuss more challenging concepts, but the aim here is to develop a basic understanding of electricity and become familiar with the different sources of energy. Once the challenge is over, discuss the advantages of hydraulic vs. wind energy. Which is the cleanest? Which is the most efficient?



Want to know more?
Do a library or on-line search using the key words at the beginning of this challenge.


Click on the icon to access the printable PDF format version.*
Click on the icon to send a message to a friend.






> Fresh-water flask
This long-term challenge is taken from the Creative Challenge guide entitled Relevez le défi, published by the Conseil de développement du loisir scientifique (CDLS)
All high school levels
Key words: Gravitational energy, gravitational force
Space: Small room



Your mission
It’s not easy transporting water, especially when you’re surrounded by obstacles. This time, you have to safely transport water in a flask from a reservoir to quench the thirst of a population living in the desert.  



The challenge
You have three minutes to empty 2 L of water contained in a flask placed on a square table measuring 75 cm x 75 cm x 70 cm high into a tank placed at the end of another table measuring 75 cm x 75 cm x 75 cm high and located 50 cm from the first table.



Materials
1 table measuring 75 cm x 75 cm x 70 cm high
1 table measuring 75 cm x 75 cm x 75 cm high
Spherical flask only
Funnel
1 stopwatch or timer
1 table to record results
1 graduated 2-L container to fill the flask with water (e.g. empty soda bottles)
1 2-L graduated cylinder to empty water from the flask
Supplies to clean up spills (you’ll need them!)



A few rules
It’s up to you to decide how to empty the flask of water, but you cannot transport the water from one table to the other yourself.
You or a team member can activate the mechanism, provided this intervention lasts no longer than five seconds.
Any bridge between the two tables must be installed by the mechanical system.
No bridges can be erected between the two tables before or after the mechanism is activated.
The tables cannot be moved.
Once the mechanical system for emptying the flask has been activated, the whole process must be completed within three minutes.
At the beginning of the experiment, the flask can be placed anywhere on the lower table.
The water from the flask emptied will be measured in a graduated cylinder.



The test
Place the flask on the lower table.
Using a funnel, empty 2L of water into the flask.
Start the stopwatch at the starting signal.
After three minutes (or before, depending on the case) measure the volume of water collected and record the result in the designated table.
The team with the greatest volume of water will be declared the winner.



Want to know more?
Do a library or on-line search using the key words at the beginning of this challenge.


Click on the icon to access the printable PDF format version.*
Click on the icon to send a message to a friend.






> Airborne clown!
This long-term challenge is taken from the Creative Challenge guide entitled Relevez le défi, published by the Conseil de développement du loisir scientifique (CDLS)
All high school levels
Key words: Simple machines principles
Space: Large room or corridor



Your mission
The life of a circus clown can be rough. The Genius Circus clown is really tired but is afraid of taking a rest. Why? His instructions are very clear: he can take a nap only if he is propelled directly into his bed. However, if he doesn’t hit the target (the mattress) he can end up in the lion pit! Using your creativity, can you find a way to help this poor clown get his much needed rest?  



The challenge

You must build a device that will displace a golf ball, using the principles of simple machines. The golf ball must be able to propel the clown into his bed. Collect the most points by hitting the target in this two-round contest. Your device will be located 1.5 m from the target during the first round and 2 m from the second.




Materials
1 wooden dowel 15 cm long and 2 cm in diameter
Cardboard for the circles that will make the target
3 5-kg bags of sand
1 plastic sheet or something to collect the sand
Material of your choice for the mechanism
Golf ball to activate the mechanism
Elastic bands, levers under tension or springs are not considered simple machines.



A few rules
Target
To prepare for both stages, cut out eight circles with a contour 8 cm deep and a diameter of 40, 60, 80,100, 120, 140, 160 and 180 cm.
Number each circle with the amount of points they are worth : 30, 40, 50, 60, 70, 80, 90 and 100 points.
When arranging your target, gently press the circles that you need in the bed of sand.

Device
You must build your device from scratch. You cannot use manufactured machines.
The device must be no larger than 1 m high x 1 m long x 0.5 m wide.
The device will be placed on a table of standard height (76.2 ± 2 cm).
Your device must have a platform on which to place the clown. You must place the clown on the platform at the end of the final mechanism in your device. Note that the method of propulsion will vary from one mechanism to the next depending on the last mechanism used.
Your device must combine at least three principles of simple machines. You will not earn extra points for combining five principles. It is important to respect the minimum.
You cannot push or throw the ball. Simply place it in such a way that it activates the mechanisms.



The test
You have two minutes to install the device in the competition area.
You cannot intervene once the ball is in place.
Quickly measure the distance of the dowel from the bull’s-eye.

First round
For this stage, place the bull’s-eye at a distance of 1.5 m.
The target will be comprised of four circles with a distance of 20 cm between each circle.
The bull’s-eye has a diameter of 40 cm.
The four circles are worth 40, 60, 80 and 100 points.

Second round
For this stage, place the bull’s-eye at a distance of 2 m.
The target will be comprised of eight circles with a distance of 10 cm between each circle.
The bull’s-eye still has a diameter of 40 cm.
The eight circles are worth 30, 40, 50, 60, 70, 80, 90 and 100 points.



For several players
In the event of a tie after the two rounds, calculate the distance of the clown from the bull’s-eye. If, for example, you are in the 80-point circle and 35 cm from the bull’s-eye and another team is in the 80-point circle and 38 cm from the bull’s-eye, your team will be declared the winner.



Want to know more?
Do a library or on-line search using the key words at the beginning of this challenge.


Click on the icon to access the printable PDF format version.*
Click on the icon to send a message to a friend.


* If you do not have Acrobat Reader, click on the icon :




© 2002, Conseil de développement du loisir scientifique (CDLS). This document is distributed by the Conseil de développement du loisir scientifique.
For more information, visit our Web site at www.cdls.qc.ca.
The opinions expressed in this section are those of the authors and do not necessarily
reflect the opinions of Merck Frosst or its employees.